About Proximath™ Evening Mode

Evening Mode is the hardest of the three daily Proximath™ challenges. It uses seven letters instead of five or six, and removes all directional arrows from every tile — including blue tiles. You receive colour feedback only. No arrows. No direction. Just the distance between your letter and the correct one, and the A-Z panel to help you reason about what that means. Evening Mode resets every day at 6pm UK time and is available to registered players who complete Midday first.

No Arrows — Colours Only

In Morning Mode every tile tells you the distance and the direction. In Midday Mode blue tiles lose their arrow. In Evening Mode no tile shows an arrow at all — not even green, which always sits at distance zero and needs no direction anyway. The colour tells you how close you are, but the direction you need to go is entirely for you to work out.

This means a yellow tile on the letter P could mean your letter needs to go anywhere from L to O, or Q to T — four letters in either direction. You must use every other tile in the row together to eliminate the ambiguity.

Strategy Without Arrows

Without arrows the order in which you eliminate possibilities matters more. With seven positions to solve, use your first guess to establish a baseline across the full alphabet. Aim for letters spread across early, middle and late positions so each tile result eliminates large chunks of the alphabet regardless of direction.

On subsequent guesses treat each tile as a bidirectional constraint. A green tile locks the position entirely. An orange tile on the letter F tells you the answer is between A and P for that position — a wide range, but still half the alphabet gone. Stack constraints from multiple guesses across the same position to narrow down quickly.

Using the A-Z Panel in Evening

The A-Z reference panel becomes essential in Evening Mode. Click any letter in the panel to see exactly how far every other letter is from it, colour-coded using the same distance rules as the tiles. When you receive a blue tile on the letter M in Evening Mode, you know the answer for that position is either L or N. Use the A-Z panel to confirm which letter in each direction corresponds to each colour band, then eliminate by cross-referencing with the other six positions in the same row.

Tips for Seven-Letter Words

  • Green locks are your anchors. With seven positions, any green tile eliminates that position entirely. Build your next guess around confirmed letters and maximise new information from the remaining positions.
  • Think in ranges, not directions. Every colour defines a symmetrical range around your guess. A red tile on W means the answer for that position is between A and L — only twelve letters remain. Work through the alphabet logically.
  • Cross-reference across positions. Seven positions mean seven independent constraints per row. When two positions both narrow toward the same letter pattern, use that to find a guess that tests both at once.
  • Seven guesses is generous — use them. Do not rush to guess a full word before you have enough information. A systematic guess that eliminates four unknown positions is often worth more than a speculative word guess.

The Daily Progression

Completing all three daily modes — Morning, Midday and Evening — earns a five-point bonus on the monthly leaderboard. The three games are designed as a progression: Morning builds your instinct for the colour and distance system, Midday removes blue tile arrows to introduce ambiguity, and Evening strips all direction feedback to test your reasoning at its most constrained.

Players who complete all three every day earn the highest leaderboard scores and build the strongest daily streaks. The top player at the end of each month wins a £10 Amazon gift card.